OOC Info
SL Username: - MusokaN
SL Display Name: -Musoka
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Character Info
Name: -Kiri
Age: -Mature/Unknown
Birthday: -Pretty sure between Jan and Dec
Gender: -Female
Height: -5'4
Weight: - Shhhh
Race: -Adapter
Species: -Eldritch Touched Human
Origin: -Unknown
Occupation: - Mad inventor!
Affiliation: -n/a
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Character Story
Overview: An eldritch touched human compelled into creation of robotics and cybernetics by what ever warped her in the first place.
“Sometimes the best laid plans just don’t work out…. so you improved the mayor fancy parade float to include teleportation. He probably liked those tentacles getting in everywhere! I mean he looked like a pervert any way; and ok, so maybe that constable over reacted a little when you added a rice pudding dispenser to his side arm. Constables need healthy snacks too! Its ok, a new city and a new start! Just got to find a job and get some parts, and the screaming robot I been thinking about will really wow the city and before ya know it, you will find a full sponsor to bring this primitive city into the new age!” Meanwhile the other passengers on the train slowly increase the already wide birth they had been giving the red head seeming to talk to her own reflection. Talking to your self is never a good sign they say, even if it is a pep talk.
To say life has had a few hiccups here and there might be a little bit of an understatement. An explosion here, a crazy interdimensional abomination there… I mean you can’t progress in technique without a broken egg or two right? It seems to always be that way though, run out of one city then the next. Ever since she was a kid and seemed to see and talk to things that weren’t there. Things that inspired her, gave her insight… and maybe her creations didn’t always get appreciated, but that’s fine. Sometimes primitives were like that!
Though the city always seemed to become darker after she moved in. The city seemed to become… more nightmarish and sinister. Like thins waiting in the shadows…. Talk about unlucky! Every time ya get settled the city goes to pot. Probably all the Shriners…. Least that’s what she tells her self.
“Not going to happen this time though! Nope… got a new design and a new plan. Just got to get some starting capital, and a roof… and you should probably eat… been a few days. “________________________________________________________________________________________________
Personality
Positive Traits:- Inventive
- Helpful ... kinda
- Warm
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Negative Traits:- Slightly Impulsive
- Compulsions
Likes:- Making things
- Warm beds with feathered pillows
- Big warm meals
Hobbies:- Making things
- Improving things
- Taking things apart
- Gambling
Dislikes:- When things she makes explode!
- Not having all that much cash
Facts and Quirks:- Touch by eldritch abominations long ago, the mad inventor creates out of compulsion and need.
- The world always seems to slowly grow darker when shes around.
- Despite what may seem poor luck, she has always found her self fine in the end.
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Personal Effects
Personal Inventory:General pocket tools suitable for working on electronics or other devices.
A general sonic based defense weapon (see abilities)
A little pocket money
A drone
Personal Property:Various piles of random electronic parts shes horded back.
Modest bank account
Some different clothing and back up tools
laptop/tablet/broadcasting transmitter (modified ham radio)
Specialized Equipment:Technical Officer Armor - (see abilities)
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Abilities
Racial Abilities:Skill Name: Mad Inventor
General Description: Supernaturally able craft high level technological items with barest of resources and in impossible situations. Special Tech options available.
Umbrella Skills/Knowldge: Cybernetics & Robotics, Sonic Weaponry, Computer systems
Fluff Description: Touched by something other worldly the girl is a prodigy in cybernetic and advanced forms of robotics. However her creations are always twisted by her eldritch origins and are impossible to be replicated; seeming to defy basic principles of physics. Despite her cobbled together creations always seem to work… unless they explode. Without tools and only access to junk or spare parts she may cobble together physics defying tech even in impossible situations unless watched closely in periods of but minutes. Special items she can create are as follows.
Eldritch Tech• Sonic Weapons: May create various sonic and sound based weapons (such as emitters and grenades), while these weapons do no harm they will cause vertigo for those in a small area (5m from a central point, or 10m cone). This makes it difficult for individuals to stand or accurately attack long as the weapon maintained (channeled). The effect ends once the weapon is no longer being actively maintained. During use, no other action may be taken which would result in causing damage to a target due to require focus to keep the devices from malfunctioning.
• Servitors: She may build various robotic creations and contraptions though may only keep so many on her at any given time. These servitors posses the following traits.
+She may only carry and or operate 3 servitors on her at any one time.
+Servitors posses minor attacks and may not attack together.
+May not attack when sonic weapons are in use.
+Have mod health and require one hour per drone to rebuild. (aka. can't be replaced in combat)
+May remotely scout
+Damage types include Piercing & Heat dmg
• General Tools and Devices - Non-combat items of all types and fashions, blenders, computers, super duper self hitting hammers, lock picks are all possible (if it can be bought in a store she can produce it out of junk).
• Technical Officer Armor – This armor is filled with advanced systems and tools to enable quick access for infiltration and nonlethal disorientation of enemy combatants. Created and designed by Kiri herself, it is naturally the best armor ever! (her words)
+ Various connections and even forced entry spikes to interface with various computers system, cybernetics and robotics.
+ Negates minor physical damage (slashing, piercing, bashing) and offers immunity to electrical damage.
+ May discharge electrical shocks to stun those in direct contact to any of the armors surface, one use per combat.
+ Flashbang Lights – A bright flash from the front of the armor causes blindness for 2 turns. 2 use per combat.
- All that equipment tends to run hot, in addition to any damage heat based attacks contribute to overheating the armor. When acquiring 2 moderate levels of heat damage the armor must be vented for 3 turns; failure to complete this results in the wearer taking one heavy damage and one moderate damage to all those in a 5m radius when the suite hits critical.
Non-Combat Abilities:Eldritch Mark: Yokia, the insane, and those with an Eldritch tag more than likely will find themselves drawn to the mad inventor when they interact with her. Something about her just makes her like “one of them”. On the inverse those who can claim a pure tag may find her for some reason untrustworthy and suspicious. To clarify she just in nature seems like a yokia with all the boons and implications this may create socially.
It never happened!: The girl’s body always seems to be fine some how come the stroke of midnight. Death, grievous wounds, every thing seems to mend on the witching hour. The girl regenerates 1 mod health every midnight. This may also regrow limbs and remove scars.
Combat Abilities: Horrifically Untouchable: The girl is so use to nightmarish creatures and abominations she has lost touch with what is “normal” leaving her less than what anyone could claim to be stable. As a result is un-phased by horrific scenes and possesses a type of immunity mind affecting abilities.
Battlefield Saboteur: May spend one post studying an opponent to understand their equipment. May then choose to focus the target of her attacks on damaging and disabling said equipment instead of targeting an individual for harm, requiring items damaged in this fashion to undergo repairs before further use.
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Weaknesses
Racial Weakness:Strain: Due to not being fully human, nor fully of anything else, these beings face a hard time adapting to their own form. In combat situations which last too long they take extra damage in battles which last too long. [+1 Moderate per 4 rounds of combat]
Combat Weaknesses:Warded Against: Much like a yokai the girl is quite susceptible to Holy or Purifying magics. Thus, she takes +1 Moderate damage from Holy or Purifying damage.
Otherworldly: Much like extra planer beings and many yokia, the girl is sensitive to magic’s tailored to effect extra dimensional beings and horrors. She will suffer half the effect of any magic tailored for these beings. (Example a spell meant to bind such a creature will greatly slow her down)
Pogonophobia: Great fear of bearded men... the longer the worse it is... with all that food stuck in there...eww
I can make it better! : If left alone without anything to do long enough or requested to “Improve something” compulsion will overtake the girl. She will be unable to control her impulse to “improve” the world around her or improve the requested item. The compulsion may be triggered by simple request or by locking her away too long. The weakness should be considered a psychological disorder akin to OCD.
Warping Dreams: If unconscious reality around the girl warps. The world becomes darker and those around her will quickly find their sanity tested and drained with enough time. Whisper, nightmares, and strange occurrences.... things seem to seep through when the girl shuts her eyes. Produce psychological strain but causes no damage to those around her; effects occur within 30 mins in a 10m area of the girls unconscious body. Creates multiple problems treating wounds and recovering her for allies.