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 Aarin ((Needs Approval))

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TheDunnyGunny




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Join date : 2017-02-13

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PostSubject: Aarin ((Needs Approval))   Aarin ((Needs Approval)) I_icon_minitimeTue May 09, 2017 12:00 pm

OOC Info
SL Username: -Harutoyoko
SL Display Name: - Medabots
________________________________________________________________________________________________

Character Info

Name: – Aarin “The Protector” Storlie
Age: – 27 - In Human years
Birthday: – December 28th, 1990
Gender: – Female
Height: – 6'0 (Can be changed)
Weight: – 135
Race: – The Yokai
Species: - Remnant Doll
Origin: - Heaven and Earth
Occupation: – N/A
Affiliation: - Yokai
________________________________________________________________________________________________

Character Story

Aarin is the creation from the souls of a variety of animals mainly canines such as wolves and common street dogs most of them, lost and forgotten and fused by a ritual the “Witch” performed on them to for a long lasting soul. The remnants of an angel that were combined to make a being of heaven and earth, however to do this one had to of find a “Fallen Angel” and take the soul fragments left behind, though with doing that it taints the purity of the angel remnants which turns it into a “Fallen”, while Aarin has the soul of an “Angel” it also tainted by the souls of Wolves and Canine and puts her in a limbo state of earthly and heavenly. Aarin was created by the distant sister of the witch whom created Slen Keinho. Aarin's sole purpose was to protect and defend the witch's household. Aarin is one of the longest kept dolls in the witch's family and were kept around for longer than 18 years as the witch enjoyed Aarin's ability to protect, sing, and ability to quickly learn how to use her spiritual energy to manifest temporary objects that can be used for daily tasks. When Aarin wasn't protecting the witch, she would provide hymns for the witch which where sold around town to keep witch's pocket lined with money. They would sometimes visit the witch of "Slen Keinho" to provide extended protection or entertainment depending on the situation. What lead them to Hajime was trying to find Slen after he was abandoned. After Slen vanished “Mysteriously” it brought sadness to Aarin as he was one of the dolls she talked to the most. It made Aarin wonder if one day they would also be discarded like Slen. It caused Aarin to steal a large portion of the witch's money and then run away to the last place she thought Slen would be. Now at Hajime her main objective is to find Slen and to live their own life with no strings attached.

________________________________________________________________________________________________

Personality

Positive Traits:
-A listener
-Friendly
-Tolerant
-Caring
-Very Playful

Negative Traits:
-Passive
-Lazy
-Neat Freak
-Reckless
-Wildcard Emotions which range from nice, mean, and unemotional. (Each is masked by her monotone voice but her words will usually express her feelings or lack-thereof.)

Likes:
-Exploration
-Rough Housing
-Climbing
-Singing hymns

Hobbies:
-Play fighting/Training
-Rough Housing
-Listening to Daily News
-Sketching

Dislikes:
-Demons
-Bad Smells
-Storms
-Extensive Manual Labor








Facts and Quirks:
-Retains some of their “Animal” characteristics and will sometimes chase smaller animals.

-Doggy paddles when in water.

-Vaping most of the time.

-Will sometimes scratch unknowingly things with nails if upset.

-Has a good photographic memory and will remember the trivial things.

-Has an extremely high pain tolerance.

-Is a fast learner, however, hates to read things without pictures.

-Usually smells sweet.

-Can prepare meals of decent quality if she has a picture book for directions.

-Unlike her brothers and sisters, she has a driver’s license.

-Will whine sometimes if bored.

-Has a halo that will sometimes appear without her noticing.

-Is terrible at being romantic.

-Doesn’t take a lot of things seriously pertaining to herself.

-She hates dirty areas and will berate people for it.

-Hates working hard and will sometimes nap on the job or even during a battle.

-Has a very nasty lazy streak that will affect her work habits from time to time.

-Doesn’t have blood or a heartbeat.

-Although lazy she does enjoy a good fight.

-Doesn’t have a keen sense of smell.

-Terrible Dancer

-Doesn’t have the best Japanese in the world, and has a slight southern accent.

-Does parkour sometimes when extremely bored or wants to get on top of something high.

-Smokes a lot of e-cigs when hungry, bored, or for pleasure.

-While she does like fighting she doesn't like when defenseless people are attacked.


-Has some facial scars which she covers with beauty tricks (Permanently given by the witch for disobedience.)

-Terrible at being romantic doesn't really get aroused.

-Loves to Skateboard

-Will dress in masculine and feminine clothes

-Will often dye teeth in black.

-Loves urban/punkish music.

-Doesn't have organs but isn't hollow on the inside either.

-Can attach doll parts to the body and have them move around like her own native parts. This works but her creating parts like her own and syncing them to her body, as long as it has the proper joints it can move like her own parts. But it’s mainly for things like extra arms or legs if it doesn’t have a proper build Joints she cannot move it like her normal arms and legs.(
-Has a small "Pack" like the mentality of needing to socialize and hang around stronger willed
Individuals.

-Sexy bits are cursed wild card no telling what sensations one may feel when sticking appendages inside her lower chasm. Which means that her sexual regions are cursed, depending on a individual's luck they could stick a appendage in there and things could feel fine, soothing, or like jagged glass.

-Doesn't like bullying too much, may challenge an individual to a fight if she gets fed up with such individual.

-Likes drinking coffee.

-Seems to always be bored or tired even when happy or excited.

-Knows a bit of American Sign Language isn't the best at it.

-Limited facial expressions from a smile, to frown, to straight poker face. No wide range of natural facial emotions. Most others are forced and can be awkward to see at times.

-Recently moved from Chicago after 12 years, was created in Georgia.



________________________________________________________________________________________________

Personal Effects

Personal Inventory:
-Custom Made E-Cigs
-Backpack
-Credit Cards
-Extra Arms
-Map of the city
-Pair of roller skates.


Personal Property:
-N/A

Specialized Equipment:
-N/A

________________________________________________________________________________________________

Abilities

Racial Abilities:
Base Attack [Punches and Kicks] starts off as a Moderate per hit.


Non-Combat Abilities:
-Can do basic house duties like cooking and cleaning.

-Knows how to drive a vehicle.

-Can make doll parts if given the right tools.

-Knows how to draw and often doodles.

-Ability to detach body parts and move them around (For up to 25 feet away from their body)

-Ability to sing angel hymns (Cannot sing with music playing)

-She is a doll she can dress up to be anything given the right parts.

-Knows a bit of the Drunken style and Muay Thai

-Self-Healing (Can recover a moderate a day when doing her "Smoke breaks" which is a self meditation, the smoking just helps her relax to focus.)

-Dull Senses (Doesn’t really have a good sense of touch) won't feel much pain if extensively injured, will just collapse if wounds are too great.

-Ability to shapeshift since they have a doll body. (needs to make the parts though or buy them)

-Food/Drinks fuels her Soul stone. Without the soul stone, she would collapse to the ground unable to move. The dimmer it is the weaker she is, but the brighter the stronger.

-Her Soul jewel is what allows her to feel human emotions and attitudes. If the soul Jewel is damaged she will tend to hack extreme mood swings that may go from being extremely mean to be extremely nice or being extremely violent or extremely passive.

-Is a decent car mechanic knows how to upgrade and fix cars.

Combat Abilities:

-With Aarin being partially “fallen Angel” and the Witch teaching her how to access her spiritual bigger pool of spiritual energy she can summon certain items such as “Her Fists of Rage, Senbon, Non-Complex weapons and objects such as a sword, shield, bats, or walls, cups, and disks” though these things take a toll on her body after time from using them, if she cannot defeat an individual in 25 Posts while using her “Fists of Rage” and any attack associated with her Spirit energy she will grow tired and unable to move due to fatigue. When items are summoned they will appear red and see through.

-Aarin can create shockwaves from her fists, they are essentially charge ups of energy that her soul has to release overtime. (Kind of like when an individual moves around on carpet with socks on) With her holding it in, it like holding in bad gas or holding in having to go to the bathroom after drinking tons of water, this is a side effect and only happens when she is using her spiritual energy and moving a lot around the field. (This will happen every 5 posts, while in combat and will do a maximum of 2 minors if she releases. If she holds it in her hands will explode into a bright light, leaving her disarmed for 2 turns and blinded for 1)

She can summon hands that are Red and see through, although these don’t float around her they surround over her actual hands.

-Knows how to operate firearms.

-Ability to detach body parts and move them around (For up to 15 feet away from their body)

-Has a slight resistance to fire and turn a moderate into 2 minors.

-Doesn't get drunk, high, or drugged easily so smoking or drinking or being drugged in general wouldn’t get her as drunk as a human would since she doesn’t have blood. However in order to still feel humanlike the witch that created her did allow for what she absorbed to be able to effect her slightly so that she could relate with humans. Its another reason why she is granted the ability to taste.

-She is fast on her feet not lightning fast but she can go fast enough to where she can leave skid marks on concrete when trying to stop herself from moving. (Roughly around 25-45MPH can only move this speed when the "Fists of Rage" are attached.)

-She also has a pair of claws and fangs, although they can do damage the real bite is within her summoning her “Fists of Rage” without them she cannot do any special moves below. (Can do up to two minors if bitten or scratched by them)

-She also has a second mouth on her body, sticking one's appendages inside it to it can provide for a nasty bite. She can have it appear or vanish at any given time. (Can do a moderate)

-Can combo into her other moves.

-Attack scale is 30-45 mph of a 16 pound bowling ball coming towards your chest, Her “Fists” of rage is weightless to her but can be turned into a solid mass. They are much more thicker than her normal fists, it is equivalent to being hit with a 16 Pound Bowling ball.


Examples of Visual Attack Speed or VAN on scale of "Slow","Medium","Fast"
(This is a rough estimate on Aarins combat abilities from her Slowest attack speed to her Fastest.)
"Fast":
Lui Kang: https://www.youtube.com/watch?v=SHZ68Ctnn8I
Alpha-152: https://www.youtube.com/watch?v=sfjxzIO4_no
Jann Lee: https://www.youtube.com/watch?v=nOOaplDxmyY

"Medium":
Lisa: https://www.youtube.com/watch?v=a0UBNq_e6MI
Mila: https://www.youtube.com/watch?v=rZYy46p_Nk0
Hitomi: https://www.youtube.com/watch?v=cdoYv0Z3p8k

"Slow":
Bayman: https://www.youtube.com/watch?v=A8U-Pqz04rU
Bass: https://www.youtube.com/watch?v=h6kzs4JKNxs
Torr: https://www.youtube.com/watch?v=8-KGEVNz1bc

Skill Name: Basic Attacks
Affinity: Physical
Damage Type: Blunt
Damage: Moderate
Extra: Her normal attacks are that of an average American male who works out. She can only lift her body weight, and while she has a chance to knock out a normal human she isn't as fast as when she has her fist of rage. (Visual Attack Speed "Medium" For Punches and "Slow" for Kicks)

Skill Name: Fist of Rage
Affinity: Spiritual
Damage Type: Blunt
Damage: Moderate
Extra: Summons two enormous sized hands which form over her own hands. These are her weapons that she uses to fight within combat. She cannot do any special moves below without summoning the hands first. (1 turn summon, cannot be destroyed directly but can be debuffed if attacked directly by a magical attack related to dark magic (3 Minors of Reduced Damage). Ice attacks will reduce output damage by 1 minor if attacked which can stack (Up to 2 Moderates). Takes two turns for the fists to get to normal fighting strength if hit by dark magic, and will take one turn if hit by Ice. Visual Attack speed of "Fast".).

Skill Name: Fist of Rage Spiked
Affinity: Spiritual
Damage Type: Piercing and Blunt
Damage: Moderate
Extra: The end of the knuckles gets spikes in order to penetrate the opponent. Does moderate damage but it made to penetrate the skin and cause bleeding. (2 turn cooldown and gives the ability to use the spiked fist for 4 turns. Can cause bleed damage for 1 minor for 5 turns this is also determinate of your character on how they take bleed damage.)


Skill Name: Lightning Jabs
Affinity: Spiritual
Damage Type: Blunt
Damage: Minor
Extra: A flurry of 5 quick punches that extend to 2m past the original fists that will attempt to beat the opponent and send them flying back. The opponent must be in her arm range for this move to work, and she cannot turn when using the move, but she can aim upwards or downward with it, she will also get pushed backward slightly. Each hit is a minor in damage but is fast in terms of attack. (2 turns cool down and punch force 30mph and Visual Attack Speed "Fast")



Skill Name: Lightning Jabs X2
Affinity: Spiritual
Damage Type: Blunt
Damage: Minor
Extra: Will double a number of punches thrown when doing this move, the fists will grow even redder and she can do this while doing her normal flurry punches. This will allow her to throw 5 extra minor punches but she will get exhausted for one turn after doing so. (2 turns cooldown punch force 45MPH and Visual attack speed "Fast")


Skill Name: Leapfrog
Affinity: Spiritual
Damage Type: Blunt and Concussive
Damage: Moderate
Extra: Will leap into the air and come crashing down with a ground pound attack that causes a minor shockwave that can knock individuals off their feet. Shockwave radius 5m does moderate damage and has a cooldown of 1 turn. (Attack Force 45MPH, visual attack speed "Medium")


Skill Name: Cyclone
Affinity: Spirit
Damage Type: Blunt
Damage: Moderate and Minor
Extra: Will spin 360 rapidly in attempt to hit an opponent or escape. She can move in any direction but for only 10 feet in any 360 range of motion. The move can sometimes pull individuals in if they are 3m or closer if they weigh 150 pounds or less. The move does moderate damage if hit by the fists and has a two turn cool down (Visual Attack Speed "Fast"). An Alternative she will also do is attempt to grab her opponent and start spinning rapidly (This will dizzy them both) she will let go of her the opponent to send them flying. The more lightweight the person the farther away they will be thrown. 10 meters is a minor, 20 meters is a moderate, 30 meters is 2 moderates.(do not change this)











Skill Name: Soaring Uppercut
Affinity: Spirit
Damage Type: Blunt
Damage: Moderate and Minor
Extra: Sort of like the jump smash but instead of going downwards, she goes upwards 5 feet into the air. If hit by this move It will do moderate for the initial impact and 2 minors for the shockwave attack (2 meter radius but can be avoided after the initial attack) the second shockwave doesn't happen until 5 seconds after the initial strike. (Cool down time 1 turn. "Medium" Visual Attack Speed and 45MPH of force)



Skill Name: Back Breaker
Affinity: Spirit
Damage Type: Blunt
Damage: Moderate
Extra: She will attempt to grab the opponent and lift them overhead with both hands. She will leap into the air (30 Feet) and come crashing down and attempt to slam their back into the ground (moderate), with a follow-up of a shockwave 3m and 2 minor damage. *Another alternate method she will do is grab them lift them overhead and attempt to twist their body which does 3 minors per post if the person stays within the grab and gets twisted.* (2 turn cooldown 45MPH of Force on the back. Visual attack speed "Fast")


Skill Name: Angel Light
Affinity: Spirit
Damage Type: Blinding/burn
Damage: Minor
Extra: She use some of her Angel powers and manifest some of them into an attack out of her hand, however, these only have a 2 meter radius from her hand. This is mainly used to Stun an opponent by blinding them with a quick flash of light (1 turn blind), she also will use it to get space between her and opponent by jumping and using the explosion which can push her back 2 meters. 1 turn cool down with 2 minor damage if 1meter close to the bright light due to the heat it generates similar to a grill.



Skill Name: Fist Rocket
Affinity: Spirit
Damage Type: Blunt if using normal fist, Piercing and Blunt if using Spiked Fist
Damage: Moderate and Minor
Extra: She will shoot one of her “Aura” like hands towards an opponent (15ft in range) in an attempt to knock them back (1 Moderate) and 1 post cool down. The hand will also break into fragments and send shards of spiritual energy everywhere like a grenade (5meter range) doing 1 moderate for the punch and 2 minors for the fragmentation (Can cause 2 minor bleed damage for 5 turns if 5 meters or closer.) , the fragmentation comes from her shattering the Fists into fragments, while it doesn’t do a heat explosion it does send shrapnel everywhere. (Attack Force 45MPH with a visual attack speed of "Fast")



Skill Name: Lasso
Affinity: Spirit
Damage Type: Binding and Blunt
Damage: Minor
Extra: One of her fists will shoot forward and attempt to grab her opponent and pull them close to her (15ft Range) if your character is 250LBS or Less it will pull in with no effort if they are 250-1000+
they will only be bound and cannot be pulled closer.(Does no Damage) 1 turn cooldown. One of her alternate abilities she can do is lift the person and slam them towards the ground with her lasso (3 minors) and 1 turn cool down with 35 MPH of Force and a visual attack speed of "Fast")


Skill Name: Stretch
Affinity: Spirit
Damage Type: Binding
Damage: None
Extra: Out of her hands, she will throw a pair of spiritual cuffs towards the person, one pair towards their arms and another towards their legs. If One gets either or the opponent will be bound to the cuffs for (1 turn) as it will stretch the individual out into the air by pulling their limbs in opposite directions (Does no damage). However, if both cuffs land it will suspend the individual slightly off the ground in an “X” like fashion and bound for 1 turn (3 turns cooldown, "Medium" Visual Attack Speed)


Skill Name: Red Thorns
Affinity: Spirit
Damage Type: Piercing
Damage: Minor
Extra: She will fire small red “Senbon” like projectiles from her hands that can penetrate flesh she can fire up to 5 at a time with a 1 turn cooldown (1 Minor per hit). If these are not taken out in 1 turns they will fragment into smaller peices doing 1 minor per explosion. (Can fly through the air at 80MPH)


Skill Name: Red Wall
Affinity: Spirit
Damage Type: Blunt
Damage: Minor
Extra: She can use her hands to guard her body and head (Legs are exposed unless she crouches but the hands can take up to 1 moderate before being destroyed, with a 1 turn cooldown time). If she summons the wall for her primary block hitting the wall with any physical attack will reduce the damage by one tier, but will debuff her next attack by one tier (2 turn cool down) She can also cause the wall to fragment or send the entire wall towards her opponent in an attempt to crush or cut them (Force of 45MPH and visual attack speed of "Slow" with 3 minor for the Wall Crush, and 2 minor for the fragments since the parts are a lot bigger sized (Kitchen Knife Sized) in a 4-meter range she cannot combine the attack to both wall crush and fragment at the same time it's one or the other).


Skill Name: Dodgeball
Affinity: Spirit
Damage Type: Blunt
Damage: Minor
Extra:Can summon two orbs from her hand which she can throw at an opponent (2 minors) however with each turns the balls will pick up speed until they dissipate (4 turns until the orbs vanish however each passing turn the balls will gain 1 minor of damage for a total of 1 moderate) they must be used in a closed environment and on a solid otherwise they will fly off in random locations or break through weak objects like glass. (2 turns cooldown can be thrown at a top speed of 90MPH and reach a top speed of 105MPH and hit at the force and size of a baseball (The Speed of a Top MLB Pitcher). the orbs can be instantly destroyed if hit by an attack greater than the number of minors it can accumulate. So if your attack is greater than two minors in a single attack it will be destroyed that instant)


Skill Name: Sock 'em Bopper
Affinity: Spirit
Damage Type: Blunt
Damage: Moderate
Extra: A bat that she can summon for her fists using her spirit summoning abilities . This Red Spirit bat will break after 2 moderate direct hits towards it. It will also break after dealing a total of 3 moderates in damage (3 turns cooldown) and can be used other attacks. (Attack force of 45MPH with a visual attack speed of "Medium")


Skill Name: Smoke Break
Affinity: Spirit
Damage Type: Healing
Damage: None
Extra: She will attempt to heal herself by using life around her such as (Plants) which will cause them to turn to ash. Though she will physically take out one of her custom cigs and start smoking it. This will only heal her for a 1 minor per turn and she cannot attack or defend while doing this. Must be around plant life. (Can only heal one moderate per 24 hours.) The cigs are just for helping her relax to heal.

Skill Name: Wanna Play
Affinity: Spirit/Physical
Damage Type: Blunt
Damage: Moderate
Extra: Is one of her special moves, her hands turn a bright red and she dashes forward after her opponent for 15 feet and for 2 turns (If they survive that they will successfully escape a Special Attack). If they are grabbed the Hands will wrap around their arms and legs and stretch them out in the “X” formation. She will quickly up her fist quickly each time the first getting redder and redder, before she charges in delivering a flurry of punches toward the opponent afterward she will quickly uppercut them into the air for a few feet before grabbing them by the legs and doing multiple flips towards the ground (Cyclone spin speed) before slamming into the ground with a massive explosion (Force of 45MPH 1 moderate with a 10-meter explosion radius). (3 turns cool down and 1 moderate can break out of the move during any transition if doing an area of effect attack or attempt to break out of the fists which can clamp down on up to 1300LBS/PSI of resistance.)







________________________________________________________________________________________________

Weaknesses

Racial Weakness:
“Holy” or “Pure” in affinity. Thus, all Yokai take +1 Moderate damage from Holy or Purifying damage.

Combat Weaknesses:

Getting hit in the joints can cause the next moderate to only hit for 2 minors, does not stack.

A moderate punch to the stomach or face will stun her for one turn and can leave her open for more damage and will do +2 Minor damage.

Although she can lift a lot with her powers she weighs as much as an average female human in Japan.

She has a safe word that if one finds out can instantly incapacitate her if she hears it. (She won’t be unconscious only unable to move “Find out Icly”)


Relies mainly on her legs as a way of movement if those are damaged then she will get an attack debuff which will take her power down by 3 minors.

Takes an additional +2 minors from any dark magic attack.

Ice attacks will do +1 Tier of damage if hit directly to the body or face, and she will also be stuck for +1 turn if the ice attack is to restrict movement.

Electricity will also do +2 Minors if hit directly, it's one attack type she cannot really defend against directly and must dodge.


With her ability to chain together attacks if she chains 4 or more moves together she will get exhausted and dizzy which will leave her open to attack for 2 turns. All of her chainable moves can be broken out of, if anyone gets hit by multiple of her attacks in one succession it is due to them allowing it.

While she is partially an angel she has elements which cause her to be tainted. Holy attacks are too pure while dark and demonic attacks are too vile.

She has a soul Jewel on her chest attacking it with one moderate can instantly K.O. she can move this jewel around any part of her body but unless she is covering it, it is visible by its glow.



Last edited by TheDunnyGunny on Mon Jul 24, 2017 1:15 pm; edited 73 times in total
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Amai Fade
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Amai Fade


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Join date : 2016-08-30
Age : 30

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PostSubject: Re: Aarin ((Needs Approval))   Aarin ((Needs Approval)) I_icon_minitimeWed May 10, 2017 9:20 pm

Heya! So you know, anything labeled as "Racial" or "Race" is based off the Race Page. Please click Here In order to go to it.

Please Read the Character Creation Page in order to properly fill out the character sheet.

You also have two character to update to the new format. Please do so. ♥
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TheDunnyGunny




Posts : 13
Join date : 2017-02-13

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PostSubject: Re: Aarin ((Needs Approval))   Aarin ((Needs Approval)) I_icon_minitimeWed May 10, 2017 11:37 pm

Whoops, sorry about that! Updated!
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TheDunnyGunny




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PostSubject: Re: Aarin ((Needs Approval))   Aarin ((Needs Approval)) I_icon_minitimeTue May 30, 2017 6:02 pm

Updated again this time hopefully correctly!
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TheDunnyGunny




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PostSubject: Re: Aarin ((Needs Approval))   Aarin ((Needs Approval)) I_icon_minitimeSun Jun 25, 2017 4:13 pm

Updated a bit
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PostSubject: Re: Aarin ((Needs Approval))   Aarin ((Needs Approval)) I_icon_minitime

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