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 Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval]

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Valli

Valli


Posts : 5
Join date : 2017-06-13
Age : 38

Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval] Empty
PostSubject: Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval]   Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval] I_icon_minitimeWed Jun 21, 2017 7:30 pm

OOC Info
SL Username: - fluxa.core
SL Display Name: - Alushiaus Wainright

________________________________________________________________________________________________

Character Info

Name:  Su'umboksar The Night-Hunter Aka. "Hunter"
Age: 568
Birthday: November 12th
Gender:  Male
Height: 5'9"ish
Weight:  150 ish lbs. He weighs a bit more when armored.
Classification:  Mythological
Race:  Similar to a Bio-Steel Dragon
Origin:  Alternate realm of Earth
Occupation: Dry Cleaner, Laundromat Manager. Personal Side job: Organic Material Cleanup
Affiliation: - None

________________________________________________________________________________________________

Character Story
 

Once upon a time, in a realm far far away, there lived a dragon. This dragon was one of many in the realm. One that lived with his protective mother until he could hunt and kill on his own. He was raised with great wisdom, pride, and power. Creating chaos in the lands as it was his nature to do so and the nature that was nurtured by his parents. Unfortunately for the dragon the humans of his realm did not approve of his nature. They did not understand it and instead wanted to use his power to fight their wars. The young dragon was captured and bound in chains that were enchanted to resist his power, they bore holes through his horns, and cut away scales to weaken his being and built a castle around him. Brick by brick laid with enchantment to keep him imprisoned within where he was used for his flesh, blood, and violent nature.  Prisoners thrown to him, servants to tend to his needs, treasures given to him to guard for the kingdom. They were all his things, but he was not free and his pride was damaged making the anger stew within the dragon for a hundred years. In this time passing into his adulthood his life would change. The ground shook and a great beast of a dragon, much larger than he, tore through the castle walls. Breaking the enchantments in a burst of magic that would send everything tumbling into oblivion.  When he woke he was in a new land, a new realm, and faced with a new form and set of challenges to his person.  Would he live happily ever after? Only time could tell.

________________________________________________________________________________________________

Personality

Positive Traits:
- Adaptive
- Lives by his honor
- Open-Minded
- Studious
- Reasonable unless angered
- Spontaneous
- Dedicated
- Attentive to Detail
- Prideful

Negative Traits:
- Disobedient to authority
- Has bad hoarding habits
- Temperamental
- Secretive
- Sadistically Violent
- Entitled
- Possessive
- Greedy
- Stubborn

Likes:
- People that obey him
- Being shown respect
- Eating a ton of food
- Drinking a lot of alcohol (especially rum and whiskey)
- Hoarding
- Treasure
- Obscure Art
- Owning property
- Owning Servants
- Breaking people down
- Metal
- Cellphones
- Texting
- Taking photos
- Modern technology & Decor
- Sweet things (Especially those with fruit)
- Flowers & Plants
- Fashion magazines

Hobbies:
- Collecting Treasure
- Pulling things that are unnatural apart
- Dissecting
- Drinking
- Doing word-search puzzles
- Cleaning things
- Watching storms
- Hitting punching bags
- Hunting down discarded organic matter

Dislikes:
- Authority
- Being restrained, caged, cornered, or threatened.
- Being treated like a pet or an animal
- Being interrupted
- Having to give up any of his treasure
- Messiness
- Thieves
- People who read his thoughts/emotions
- When people get in his way
- Being hungry
- People invading his personal sanctuaries
- His chest plate being touched

Facts and Quirks:
- Hoards a lot of things, but he always keeps his hoarded 'treasures' neatly organized to his own standards. His house is never dirty as he is very clean.
- Likes to rip augmentations off people because he hates when humanoids hide their deformities and he sees it as a sign of weakness. Plus he just likes to study how they connect them to their bodies by taking them apart.
- Likes technology a lot and will try to keep up to date with the latest technology so long as it doesn't mean having to implant anything.
- Despite his nature he can be a softy when it he finds people he wants to protect. Not everyone is a food source for him. He just takes certain level of no fucks given to tolerate.
- Doesn't like taking gifts unless he demands or asks for them himself as he sees it as a way for people to try to manipulate him. He will be suspicious of anyone that tries to give him a gift due to his past.

________________________________________________________________________________________________

Personal Effects

Personal Inventory:
Jewelry
Neck chain
Cellphone
Little black notebook
Pencil
Tail cuff
Keys

Personal Property:

A small pouch of gold
One sapphire
Antique vase
Painting in frame
Various chains and shackles some of which are broken
An old gladius

Specialized Equipment:

Item Name: Organic Armor
Damage Type: N/A
Damage: Moderate Armor Boost
Extra: An organic chest plate rests attached to his chest. This is a living piece of his former form that has attached to his humanoid existence in this realm. When it is not used to protect his body it is attached to his chest simply as what looks like a bone plate, but when used to protect himself the organic armor spreads over his entire body and acts like a suit of armor to protect him. This armor can only withstand two minor damage strikes or one moderate before it retracts and exposes his body again.  This ability can only be used once per combat unless organic material is absorbed to restore it. Even after absorbing more material, it can only be used twice per day total.  (See Organic Absorbing combat skill)


________________________________________________________________________________________________

Abilities

Racial Abilities:
T5 - Being of Myth normally has some natural affinity to it.

Skill Name: Metal Affinity
Affinity: Metal
Damage Type: N/A
Damage: N/A
Extra: As part of being a mythological creature he has a natural affinity to metals. Specifically to steel and mercury.

Skill Name: Toxic Blood
Affinity: Poison?
Damage Type: Effect over time
Damage: Minor
Extra: Due to the nature of his affinities his blood can be toxic to creatures without immunity to poisonous effects.  Though the effects are minor, continued exposure may compound the effects. Symptoms of poisoning by his blood are loss of muscle control/muscle weakness, vomiting, and fever.  Duration for the effects of this last a couple hours at most.  (Think a bad case of food poisoning)

Non-Combat Abilities:

Skill Name: Tracking
Affinity: N/A
Damage Type: N/A
Damage: N/A
Extra: As a natural born predator, hunter has an finely tuned ability to track people down. Once he has someone's taste or a scent they have not changed that is unique to them, he is able to skillfully seek out and find his target. (With OOC consent of the player that is targeted of course.)

Skill Name: Scavenging
Affinity: N/A
Damage Type: N/A
Damage: N/A
Extra: Being the creature he is he has often searched for treasure and had to survive on what was around him. As such he is relatively good at finding things that are useful for survival in the environment around him.

Skill Name: Neat Freak
Affinity: N/A
Damage Type: N/A
Damage: N/A
Extra:  "Housekeeping!" "noh...nohh...more lemon pledge."  Hunter is very good at cleaning up messes. He may have chaos in his home with his hoarding, but it is all organized and kept clean and dust free. He cannot stand messes and he will show this through habitual efforts to maintain cleanliness wherever he is. He can make the seemingly impossible to clean mess possible to clean. Surprising people who have been in the business of cleaning for many years.

Skill Name: Lick Trick
Affinity: Biological
Damage Type: N/A
Damage: Minor
Extra: Hunter's saliva has natural disinfecting and anti-coagulating properties.  A lick of his tongue can keep a wound clean, but make it difficult for them to heal. He also uses this to clean stains off of clothing and what not because why not. Duration: Lasts 10 minutes as long or until his saliva is cleared from the wound. (I.E someone cleansing the wound with water) and will need to be re-applied thereafter to continue working.

Combat Abilities:  

Skill Name: Organic Material Absorbing
Affinity: Biological
Damage Type: Piercing / Slashing
Damage: Moderate
Extra: This skill allows Hunter to absorb organic material, that is, anything that is or was part of a living thing at one time.  This ability allows him to do so through collecting discarded organic matter (spilled blood, excretions, saliva, flower petals / discarded plant matter, ect.) directly from the discarded source. When absorbing organic matter from it's attached source he must first injure the source and can only draw from the injury itself. This can only be done for a moderate amount of damage per wound he creates.  Absorbing this organic material feeds him and sustains his body armor which can be seen in his the skill Organic Armor.  It is the absorption process itself that causes the moderate damage to his target.  This does not compound with the initial damage he does to create the wound.

Skill Name: Hunter's Mark
Affinity: N/A
Damage Type: Piercing
Damage: Moderate
Extra:  Being bitten by this one leaves a lasting mark. His sharp teeth can pierce through flesh and if they do they leave behind his mark. With this ability he is able to leave a seal within the wound that allows him to track down his prey easier. He will not know exactly where his target is at all times, but it gives him a sense of the general area that he would be able to find them. This mark lasts as long as the wound remains unhealed. If healed by magic the mark remains as a scar for the duration of two days otherwise it will last as long as it takes for the target to heal from the injury.  OOC consent is required to track a character with this skill.

Skill Name: Biological Construct
Affinity: Biological / Metal
Damage Type: Slashing
Damage: Minor
Extra: The ability to create temporary weapons out of his own flesh. These weapons are generally easier made as bladed weapons such as swords and or other sharp objects similar to them. These blades have the strength of steel as he draws from the metallic nature of his body through his biological constructing.  These weapons do cause him pain to create and if broken will leave him with injuries in the aftermath.  +1 Minor Damage to self per weapon broken.  Limitation of 2 weapon creations per day.

[Forearm Scythe]
[Ankle Knife]
[Tail Cleaver]
[Palm Spike]

Skill Name: Ferrokinesis
Affinity: Metal
Damage Type: Mix
Damage: Minor
Extra: At the current tier hunter is only able to manipulate small amounts of metal. Anything smaller than his own body size. Ferrokinesis is the telekinetic manipulation of metal. Overuse of this ability does cause him physical exhaustion and intense headaches due to having to readjust his mind and body to a new realm.

________________________________________________________________________________________________

Weaknesses

Racial Weakness:

Outsiders: Due to not being used to the worlds of Man nor Yokai, all Mythological creatures take +1 minor from all sources of Damage.

Conductive: Due to being highly attuned with metals biologically, his body is prone to attracting electrical discharges and sometimes lightning from storms. He loves to watch storms, but he will always do so while indoors for this reason.  Depending on the source of the electrical discharge this can effect him in small ways by causing his body excessive warmth, frizzy hair from static electricity, or even burn him if he does not find a way to ground the electricity. Electrical attacks from creatures can vary in result depending on the strength of their electricity. Minor can cause him to be stunned, moderate can cause him burns upon his flesh if it is not grounded, and above moderate can cause him serious harm. This can include loss of consciousness and in extreme circumstances could potentially kill him.  

Greedy Greedy:  Being a creature who is completely obsessed with treasure he is naturally unable to turn down deals made that will secure him greater treasures for himself.

Combat Weaknesses:

Unprotected Eyes: Unlike the rest of his body which can endure a fair amount of torture. His eyes are one of the weakest parts of his body and this is part of the reason he conceals them a great deal. He has no protection around them and they are easily damaged.  Attacks to his eyes will add +1 Minor damage.

Sensitive tail: His tail is a major weak point. The closer to the base of the tail you get the more sensitive the nerves are and striking his tail in just the right way can throw him off balance quite easily as he uses his tail to balance the weight of his own body often. His tail's sensitivity also puts him in a state of discomfort because it is one of the only places he can be touched that makes his body react beyond his control. Being a control freak this is practically crippling to his pride and will more often than not cause him to back down from an aggressive stance.  Attacks made to the base of his tail will earn +1 Minor and an unbalanced status.

Soft Belly:  His lower abdomen is particularly soft in terms of how much it will take to break through the flesh there. It is the weakest point on his body and can cause him the most pain and impairment if damaged.  It is the easiest way to cause him devastating injury. Attacks upon his lower abdomen will get +1 moderate damage.
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BelialBelhor

BelialBelhor


Posts : 17
Join date : 2017-01-31
Age : 33

Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval] Empty
PostSubject: Dergen boy is approved   Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval] I_icon_minitimeSun Jun 25, 2017 7:53 pm

Su'Umboksar The Night-Hunter ("Hunter") [Awaiting Approval] Tittyf11[/url]

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