Yokai
Summary:Creatures of paranormal phenomenon which come from an alternate realm but the same universe as humans. Yokai are creatures of high threat and variety. Just like humans, not all Yokai are the same, however they hold a very different overview and understanding of one another than humans do to their own. More often enough, Yokai act out of instinct and do what they must to adhere to what they must do in order to continue surviving. Though their realm is much closer linked to the mortal realm, that doesn't mean they will work towards following the same codes. Some may, some may not, it’s always a gamble when dealing with Yokai.
Racial Weakness:Warded Against: Yokai are mainly spiritual creatures and thus they are susceptible to Holy or Purifying magics, even those considered to be “Holy” or “Pure” in affinity. Thus, all Yokai take +1 Moderate damage from Holy or Purifying damage.
Possible Perks:(You Do Not HAVE to take on any of these perks)
T5 - Base Attack [Punches and Kicks] starts off as a Moderate per hit.
T4 - Able to do 1 Heavy attack a day. [Ability needs to be on your character sheet]
T3 - Weakness of “Warded Against” Becomes +1 Minor of Damage instead of +1 Moderate [+3 Minors]
T2 - Gain the Ability “Between Realms” which allows them to travel between Nagiyaka and Hajime without the portal.
- Between Realms Info:
Between Realms
Channel Time: 1 post [Charges for one post, thus opening the portal. Second post is walking through it]
Added Information: Can be interrupted if attacked during the channel.
T1 - Weakness of “Warded Against” is cleared entirely and will not stack with existing weaknesses.