[Hiruko Mishima]
SL Username: DjRaccoon
SL Display Name: Hiruko Mishima
Character Name: Hiruko Mishima
Age: 739 Looks like 25
Race: Human/Natural Animist
Origin: Was born in Tokyo(Edo, at the time of his birth) as a human but at the age of 5, was kidnapped and taken to be a science experiment The men who took him told him that it was ‘magic’, he’s made it his life’s mission to prove otherwise.
Occupation: Scientist and Doctor
Affiliation: Hajime City Medical
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Personality: (this is the only part that NEEDS to be filled out in this entire section, the rest id there because we feel it would help with your development of the character.) Everything for him is an experiment, including himself. He has multiple stitches and scars all over his body as he gained them after performing experiments on himself. Favorite hobby and thing to do is to dissect things for experiments, gaining knowledge or just for fun of it. Sadistic, cruel and twisted he is also quite intelligent. Sometimes he is overconfident in his knowledge and strength. He likes to gather knowledge sometimes by reading books , but more often in a practical way. He is an atheist , he believes in scientology. Like making fun of believers being sarcastic and making fun of their beliefs or gods
Positive Traits/Strengths:
- Intelligent
- Inquisitive
- Determined
- Loigical
Negative Traits/Weaknesses:
- Can fall into his own madness .
- Bad habits - smoking
- Finds it difficult to connect with people
Likes:
- Dissecting
- Gathering knowledge
- Willing ‘specimens’
- Gambling
Dislikes:
- Dislikes when he is bossed around or told how to do things.
- Boring things and people
- Figures of Authority(police, etc)
- When his experiments are interrupted
Hobbies:
- Dissecting
- Experimentation
- Figuring how things work by opening them up
- ’Self improvement’ via experimenting on others before performing on himself
Fun Facts/Quirks:
- Once lost his test subject after he convinced Hiruko to play a game of poker, in which his test rabbit won his freedom.
Sexual Orientation: Personal Inventory:
- Medical bag
- Two Revolver’s
- Cell phone
Specialized Equipment:
- Scalpel knife “Psychedelic” - This is the first created scalpel knife by Hiruko, it is sharp enough to cut the bone in half so it has to be wielded with much care. Has a special pocket for capsules with drugs to fill the blade with liquid. However, it is delicate and cannot be used in such a delicate way without careful consideration, and isn’t so damaging in combat
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Out of Combat Abilities(Can only be used Out of Combat):Mind Warping - Hiruko can use his powers to manipulate the things target/targets see , smell or feel. This ability can be used to make others hear different things during conversation to change the information that is passed
Alchemy/Herbalism - Hiruko has knowledge of making different drugs and sedatives and other medicine.
Body stitches - His body was modified and not stitches are part of his body. If his body part is cut off or is ripped open the additional amount of stitches can be used to reattach lost limb. Apart from that the additional stitches can be used to treat wounds of others.
Hiruko has the ability to heal other characters, though due to his nature, the ‘subject’ of the healing may or may not get the treatment they were looking for
Telekinesis shielding - Outside combat Hiruko uses his telekinesis to surround himself with a small shell to prevent himself from getting wet from the rain , mud or others nasty water sources.
Combat Abilities: (What special powers does your character have, if any?)
Hand-to-hand combat - Hiruko is very effective with disarmed or using small blade or knife. Knowledge of anatomy helps him see the movement of muscles , how they tense or start to move , making it much more easy to predict moves , strikes or blocks.
Telekinesis - Hiruko can use telekinetic powers to pull push or stop moving objects or people and change their direction. If used in combat, this can throw small objects at the enemy (for minor damage)
Anatomical Expertise - Having such a deep knowledge of anatomy, Hiruko can take a turn to focus his attentions examining his target, and attack a vulnerable point on his target (target takes extra level of damage on next attack)
Combat weaknesses: Madness of the ages - The (human) mind isn’t set up for dealing with hundreds of years of shifting existence, as such, Hiruko can find himself falling into fits of frenzied madness. This has more chance of happening, the bloodier a fight becomes. First he loses his focus and can not concentrate on one thing, having hallucinations and whispers in his head telling him to kill , followed by complete madness where he attacks without even looking who he attacks.
Vulnerable to dark magic - If effected by dark magic Hiruko starts to fall into the madness . Dark spells cause him to get effect of Madness of the ages twice queek. Dark magic deals more damage.
Unwieldy to medium/Large weapons - Hiruko has a strong disadvantage when he uses medium or large size weapon. He is not very effective with rifle , swords and similar to this weapons. Any rolls done with weapons apply -5. Example if Hiruko rolls 15 the roll will be 10.
Fear of water - Hiruko has a fear of water which will make him shy away from any source of water which he may deem to be ‘unclean’
Weakness of water - Water attacks used against Hiruko will do an extra stage of damage against him due to the nature of his being, and the many cuts and joins in his skin.
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Character Backstory: Considers himself to be a Natural Animist- his body is capable of taking augmentations of his own design, and has done for several hundred years. He considers himself to have surpassed the peak of human achievement, and transcended into something totally different. His mastery has come through what he sees as scientific achievement, not anything magical or mystical. But from all it comes from ?
Hiruko was an average boy living with his parents. One day when he wake from strange noise coming from his parents room. Walking there he would only see the dim light and a puddle. First the puddle did not got his attention but then he realised it was blood, blood of his dead parents. The boy fainted . What happened that night in his parents room? He would never find out. Hiruko woke up in a white room with bright lights. He would feel how his body being cut into pieces, he heard his own screams echo inside his skull. Experiments were done on his body for days? Weeks? Hiruko did not know. But when the scientist finished he gave an offer to the boy, other to accept fate of his student and break the mortal way of thinking or just continue being his experiment. Hiruko agreed with the first option and his days of knowledge began. His new teacher did not have mercy and did not know when to stop. Training, gathering knowledge and experiments where his daily routine. Years passed. Hundred years. His old teacher died and Hiruko would continue doing what he learned and continue experimenting on others and on himself.